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Re: deployed riot shield too overpowered, or just plain noob?

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Barthanatos wrote:

 

The easiest counter is for your whole team to avoid the area of the map that is locked down - but it only takes one idiot on your team to mess this up. It is also a no-go if the campers have the lead and none of them are straying from said location.

Great insight.  This was theee problem in TDM league a few seasons ago.  You get a whole team in Plaza or Yemen with their worm classes (nice term) set up.  I ran with a pretty good bunch of guys and the strategy was always try to get the lead (3 is enough) and wait 'em out until they're compelled to seek us out lest losing.

 

Many of these guys were Plats/Masters.  But it was pretty telling to see how terrible they were when forced to play a more dynamic style.  Once out in the open, we'd destroy them.

 

If, however, they get the lead by, say, even 5, you'd know it was going to be a difficult comeback if they knew what they were doing.


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