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Re: Proving and Improving the lag problem

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deamonomic wrote:

XD im beginning to think the lag monster is camera shy (no insult intended meant purely as a haha joke) and its appreciated vims glad to count you among those in this topic.

 

I'm certain that the lag monster follows people who wield SMGs or ARs with lightweight and/or adjustible stock, people who sprint and that it loves to lurk in close quarters.

 

Have you tried the strafe test yet?

Put on an SMG with adjustible stock and lightweight and strafe alongside another player, preferably one that has a 3 bar when you host, using the same setup and fire single shots (Peacekeeper / MSMC) near his edges on various ranges.

(Both players strafe the same direction.)

Then try to hit the same player while he's sprinting our from behind cover and you're stationary, using the FAL / SMR / SVU / XPR.

 

The Dragonfire desynch is also very interesting:

Hosts cannot hit targets in the center of their sight if the target is moving in the average online game, but the time it takes to get hit-detection is normal or fantastic.

 

Search and Destroy <3

The only game mode where I can win with bad teammates -- because they cannot die more than once each round.


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